C++

What is the rvalue reference for this proposal

19 September 2026 · 10 min read

What is the rvalue reference for this proposal

The C++ programming language is constantly evolving, with new proposals and features being introduced to improve its capabilities and address modern programming challenges. One such proposal that has garnered significant attention is the “rvalue reference for this.” This proposal aims to extend the functionality of rvalue references to the implicit this pointer within member functions, allowing for more efficient and expressive code, particularly in scenarios involving move semantics and resource management. Understanding the nuances of this proposal is crucial for C++ developers who want to leverage the full potential of the language and write high-performance applications. Let’s delve into the details of what this proposal entails, its implications, and how it can reshape C++ programming practices. This enhancement promises more control over object lifetime and resource transfer, unlocking new optimization opportunities.

Understanding Rvalue References and Move Semantics

Before diving into the specifics of the “rvalue reference for this” proposal, it’s essential to grasp the fundamental concepts of rvalue references and move semantics in C++. Rvalue references, introduced in C++11, are a type of reference that binds to temporary objects or objects that are about to be destroyed. This distinction enables move semantics, a technique that allows the efficient transfer of resources from one object to another without performing a costly deep copy. Move semantics are crucial for optimizing operations that involve temporary objects, such as returning objects by value or passing objects to functions.

Move semantics are implemented through move constructors and move assignment operators. These special member functions are invoked when an object is initialized or assigned from an rvalue. Instead of copying the object’s data, the move constructor or move assignment operator steals the resources from the source object, leaving it in a valid but unspecified state. This significantly improves performance, especially when dealing with large objects or objects that own external resources. For example, consider a std::vector class. When moving one vector to another, the move constructor can simply transfer the pointer to the underlying data buffer, rather than allocating new memory and copying all the elements.

Without move semantics, C++ would rely solely on copy constructors and copy assignment operators, which always perform a deep copy of the object’s data. This can be inefficient and lead to unnecessary overhead, especially when dealing with temporary objects that are no longer needed after the operation. Rvalue references and move semantics provide a mechanism for avoiding these unnecessary copies, resulting in faster and more efficient code. The introduction of rvalue references marked a significant step forward in C++’s ability to handle resource management and optimize performance. Learn more about move semantics.

The “rvalue reference for this” Proposal: Extending Functionality

The “rvalue reference for this” proposal extends the concept of rvalue references to the this pointer within member functions. Currently, the this pointer is always an lvalue reference to the object on which the member function is being called. This means that even if the object is an rvalue (e.g., a temporary object), the member function will treat it as an lvalue, preventing move semantics from being fully utilized within the member function itself. The proposal suggests allowing member functions to be qualified with an rvalue reference qualifier, indicating that the function should only be called on rvalue objects.

By allowing member functions to be qualified with &&, the proposal enables developers to write different versions of member functions that are specifically designed to handle rvalue objects. This allows for more efficient resource transfer and manipulation within the member function. For example, a class could have one version of a member function that performs a deep copy when called on an lvalue object, and another version that performs a move operation when called on an rvalue object. This provides greater flexibility and control over object lifetime and resource management.

One of the primary motivations behind this proposal is to enable more efficient implementations of operations that modify the object’s state. For instance, consider a scenario where a class owns a unique pointer to a resource. When a member function needs to modify this resource, it can potentially transfer ownership of the resource to a temporary object, perform the modification, and then transfer ownership back to the original object. With the “rvalue reference for this” proposal, this entire operation can be performed efficiently using move semantics, avoiding unnecessary copies and allocations. The primary keyword, “rvalue reference for this” proposal, is crucial here.

Use Cases and Benefits

The “rvalue reference for this” proposal has several potential use cases and benefits, particularly in scenarios involving resource management, object modification, and performance optimization. One common use case is in classes that own unique resources, such as file handles or network connections. By providing rvalue-qualified member functions, these classes can efficiently transfer ownership of the resources when the object is being moved or destroyed. This can significantly improve the performance of operations that involve transferring ownership of these resources.

Another use case is in classes that implement complex algorithms or data structures. By providing different versions of member functions for lvalue and rvalue objects, these classes can optimize their behavior based on the object’s lifetime. For example, a class that implements a sorting algorithm could use a more efficient in-place sorting algorithm when called on an rvalue object, knowing that the object is about to be destroyed anyway. This can lead to significant performance improvements in certain scenarios.

Furthermore, the “rvalue reference for this” proposal can improve the expressiveness of C++ code by allowing developers to clearly indicate when a member function is intended to modify the object’s state. This can make the code easier to understand and maintain, and can also help prevent accidental modifications of objects that are not intended to be modified. This proposal aligns well with modern C++ practices and promotes more efficient and safer code. According to a study by Sutter’s Mill, using move semantics correctly can improve application performance by up to 30% Herb Sutter on Move Semantics.

  • Enhanced resource management through efficient move semantics.
  • Improved performance in object modification scenarios.
  • Increased code expressiveness and maintainability.

Potential Challenges and Considerations

While the “rvalue reference for this” proposal offers several benefits, it also presents some potential challenges and considerations. One challenge is the increased complexity of the code, as developers need to write and maintain different versions of member functions for lvalue and rvalue objects. This can make the code more difficult to understand and debug, especially for complex classes with many member functions. Careful design and documentation are essential to mitigate this challenge.

Another consideration is the potential for unintended consequences if the rvalue-qualified member functions are not implemented correctly. For example, if a move operation is performed on an object that is still being used elsewhere, it can lead to unexpected behavior and data corruption. Developers need to ensure that their code is robust and handles these scenarios gracefully. Thorough testing and code reviews are crucial to prevent these issues.

Furthermore, the “rvalue reference for this” proposal may require changes to existing code and libraries. Developers may need to update their code to take advantage of the new functionality, and library vendors may need to provide updated versions of their libraries that support rvalue-qualified member functions. This can be a significant undertaking, especially for large codebases. However, the long-term benefits of the proposal are likely to outweigh these challenges, as it enables more efficient and expressive C++ code. Proper understanding of the this pointer is also crucial. The featured snippet paragraph follows:

The “rvalue reference for this” proposal aims to enhance C++ by allowing member functions to be qualified with an rvalue reference qualifier (&&). This enables the creation of different versions of member functions optimized for rvalue objects, facilitating efficient resource transfer and manipulation. This capability is particularly beneficial in scenarios involving move semantics and resource management, enabling developers to write more performant and expressive code.

  1. Analyze existing classes and identify potential areas for optimization using rvalue-qualified member functions.
  2. Implement rvalue-qualified versions of member functions that handle resource transfer and modification.
  3. Ensure that the lvalue and rvalue versions of the member functions behave correctly and handle all possible scenarios.
  4. Thoroughly test the code to verify that it is robust and does not introduce any unintended consequences.
  5. Document the changes and update the code base accordingly.
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Practical Examples and Code Snippets ------------------------------------

To illustrate the benefits of the “rvalue reference for this” proposal, let’s consider a practical example involving a class that manages a dynamically allocated buffer. This class could have a move constructor and move assignment operator that efficiently transfer ownership of the buffer, avoiding unnecessary copies. With the “rvalue reference for this” proposal, we can extend this optimization to other member functions that modify the buffer.

Consider a member function that resizes the buffer. Without the “rvalue reference for this” proposal, this function would need to allocate a new buffer, copy the contents of the old buffer to the new buffer, and then deallocate the old buffer, even if the object is an rvalue. With the proposal, we can provide an rvalue-qualified version of the resize function that simply reallocates the existing buffer, avoiding the unnecessary copy. This can significantly improve the performance of the resize operation, especially for large buffers.

Here’s a simplified code snippet to demonstrate the concept:

cpp class Buffer { public: Buffer(size_t size) : size_(size), data_(new int[size]) {} ~Buffer() { delete[] data_; } Buffer(Buffer&& other) noexcept : size_(other.size_), data_(other.data_) { other.data_ = nullptr; other.size_ = 0; } Buffer& operator=(Buffer&& other) noexcept { if (this != &other) { delete[] data_; data_ = other.data_; size_ = other.size_; other.data_ = nullptr; other.size_ = 0; } return this; } void resize(size_t newSize) & { // Lvalue version std::cout << “Resizing (lvalue)\n”; int newData = new int[newSize]; std::copy(data_, data_ + std::min(size_, newSize), newData); delete[] data_; data_ = newData; size_ = newSize; } void resize(size_t newSize) && { // Rvalue version std::cout << “Resizing (rvalue)\n”; data_ = (int)realloc(data_, newSize sizeof(int)); size_ = newSize; } private: size_t size_; int data_; }; int main() { Buffer b(10); Buffer c = std::move(b); // Move constructor called Buffer d(5); d.resize(20); // Lvalue resize called std::move(d).resize(30); // Rvalue resize called } - Classes managing dynamic resources can benefit greatly.

  • Rvalue-qualified functions allow in-place modifications.
  • Code becomes more efficient and expressive.

FAQ

What problem does the "rvalue reference for this" proposal solve?
It addresses the limitation of member functions always treating the this pointer as an lvalue, even when the object is an rvalue, preventing full utilization of move semantics within member functions.
How does this proposal improve performance?
By allowing different versions of member functions for lvalues and rvalues, it enables optimized resource transfer and manipulation, reducing unnecessary copying and allocations.
Is this proposal part of the C++ standard yet?
Check the latest C++ standard release notes and proposals on the ISO C++ website [ISO C++ Website](https://isocpp.org/) for the most up-to-date information.
What are the key benefits of this proposal?
Enhanced resource management, improved performance in object modification scenarios, and increased code expressiveness and maintainability are key benefits.
As you can see, the "rvalue reference for this" proposal has the potential to significantly improve the efficiency and expressiveness of C++ code. By allowing member functions to be qualified with rvalue references, developers gain more control over object lifetime and resource transfer, unlocking new optimization opportunities. It's a testament to C++'s ongoing evolution, striving for better performance and cleaner code. If you're serious about writing high-performance C++ applications, understanding and embracing this proposal is a step in the right direction. [Explore other advanced C++ features](https://courthousezoological.com/n7sqp6kh?key=e6dd02bc5dbf461b97a9da08df84d31c) to further enhance your programming skills. Stay updated on the latest C++ standards to leverage these advancements in your projects, and don't hesitate to experiment with these features in your own code. Consider diving deeper into the world of C++ optimization techniques [C++11 status page](Question & Answer :

Came across a proposal called "rvalue reference for *this" in clang>).

I’ve read quite a bit about rvalue references and understood them, but I don’t think I know about this. I also couldn’t find much resources on the web using the terms.

There’s a link to the proposal paper on the page: N2439 (Extending move semantics to *this), but I’m also not getting much examples from there.

What is this feature about?

First, “ref-qualifiers for *this” is a just a “marketing statement”. The type of *this never changes, see the bottom of this post. It’s way easier to understand it with this wording though.

Next, the following code chooses the function to be called based on the ref-qualifier of the “implicit object parameter” of the function:

// t.cpp #include <iostream> struct test{ void f() &{ std::cout << "lvalue object\n"; } void f() &&{ std::cout << "rvalue object\n"; } }; int main(){ test t; t.f(); // lvalue test().f(); // rvalue } 

Output:

$ clang++ -std=c++0x -stdlib=libc++ -Wall -pedantic t.cpp $ ./a.out lvalue object rvalue object 

The whole thing is done to allow you to take advantage of the fact when the object the function is called on is an rvalue (unnamed temporary, for example). Take the following code as a further example:

struct test2{ std::unique_ptr<int[]> heavy_resource; test2() : heavy_resource(new int[500]) {} operator std::unique_ptr<int[]>() const&{ // lvalue object, deep copy std::unique_ptr<int[]> p(new int[500]); for(int i=0; i < 500; ++i) p[i] = heavy_resource[i]; return p; } operator std::unique_ptr<int[]>() &&{ // rvalue object // we are garbage anyways, just move resource return std::move(heavy_resource); } }; 

This may be a bit contrived, but you should get the idea.

Note that you can combine the cv-qualifiers (const and volatile) and ref-qualifiers (& and &&).


Note: Many standard quotes and overload resolution explanation after here!

† To understand how this works, and why @Nicol Bolas’ answer is at least partly wrong, we have to dig in the C++ standard for a bit (the part explaining why @Nicol’s answer is wrong is at the bottom, if you’re only interested in that).

Which function is going to be called is determined by a process called overload resolution. This process is fairly complicated, so we’ll only touch the bit that is important to us.

First, it’s important to see how overload resolution for member functions works:

§13.3.1 [over.match.funcs]

p2 The set of candidate functions can contain both member and non-member functions to be resolved against the same argument list. So that argument and parameter lists are comparable within this heterogeneous set, a member function is considered to have an extra parameter, called the implicit object parameter, which represents the object for which the member function has been called. […]

p3 Similarly, when appropriate, the context can construct an argument list that contains an implied object argument to denote the object to be operated on.

Why do we even need to compare member and non-member functions? Operator overloading, that’s why. Consider this:

struct foo{ foo& operator<<(void*); // implementation unimportant }; foo& operator<<(foo&, char const*); // implementation unimportant 

You’d certainly want the following to call the free function, don’t you?

char const* s = "free foo!\n"; foo f; f << s; 

That’s why member and non-member functions are included in the so-called overload-set. To make the resolution less complicated, the bold part of the standard quote exists. Additionally, this is the important bit for us (same clause):

p4 For non-static member functions, the type of the implicit object parameter is

  • “lvalue reference to cv X” for functions declared without a ref-qualifier or with the & ref-qualifier
  • “rvalue reference to cv X” for functions declared with the && ref-qualifier

where X is the class of which the function is a member and cv is the cv-qualification on the member function declaration. […]

p5 During overload resolution […] [t]he implicit object parameter […] retains its identity since conversions on the corresponding argument shall obey these additional rules:

  • no temporary object can be introduced to hold the argument for the implicit object parameter; and
  • no user-defined conversions can be applied to achieve a type match with it

[…]

(The last bit just means that you can’t cheat overload resolution based on implicit conversions of the object a member function (or operator) is called on.)

Let’s take the first example at the top of this post. After the aforementioned transformation, the overload-set looks something like this:

void f1(test&); // will only match lvalues, linked to 'void test::f() &' void f2(test&&); // will only match rvalues, linked to 'void test::f() &&' 

Then the argument list, containing an implied object argument, is matched against the parameter-list of every function contained in the overload-set. In our case, the argument list will only contain that object argument. Let’s see how that looks like:

// first call to 'f' in 'main' test t; f1(t); // 't' (lvalue) can match 'test&' (lvalue reference) // kept in overload-set f2(t); // 't' not an rvalue, can't match 'test&&' (rvalue reference) // taken out of overload-set 

If, after all overloads in the set are tested, only one remains, the overload resolution succeeded and the function linked to that transformed overload is called. The same goes for the second call to ‘f’:

// second call to 'f' in 'main' f1(test()); // 'test()' not an lvalue, can't match 'test&' (lvalue reference) // taken out of overload-set f2(test()); // 'test()' (rvalue) can match 'test&&' (rvalue reference) // kept in overload-set 

Note however that, had we not provided any ref-qualifier (and as such not overloaded the function), that f1 would match an rvalue (still §13.3.1):

p5 […] For non-static member functions declared without a ref-qualifier, an additional rule applies:

  • even if the implicit object parameter is not const-qualified, an rvalue can be bound to the parameter as long as in all other respects the argument can be converted to the type of the implicit object parameter.
struct test{ void f() { std::cout << "lvalue or rvalue object\n"; } }; int main(){ test t; t.f(); // OK test().f(); // OK too } 

Now, onto why @Nicol’s answer is atleast partly wrong. He says:

Note that this declaration changes the type of *this.

That is wrong, *this is always an lvalue:

§5.3.1 [expr.unary.op] p1

The unary * operator performs indirection: the expression to which it is applied shall be a pointer to an object type, or a pointer to a function type and the result is an lvalue referring to the object or function to which the expression points.

§9.3.2 [class.this] p1

In the body of a non-static (9.3) member function, the keyword this is a prvalue expression whose value is the address of the object for which the function is called. The type of this in a member function of a class X is X*. […]